Players

Sam — Egg Kevin's House

You are the classmate who showed up, and every board is your status too.

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Sam

Sam is the player character in Egg Kevin’s House. TinyTales lets you pick a presentation at the start, then hands you Billy’s plan, a ridge full of crows, and a knife. Other pages explain maps and badges. This one explains what the game thinks you are: a friend to Billy, a classmate of Kevin, and the only person who can abort the tragedy in 2003 or finish it in the basement.

Related: Kevin, Billy, Steven, getting started.

The gender prompt is not flavorless

Most lines do not change. The Future Firefighter quick-time does. Female Sam hits keys in sequence. Male Sam hits three at once. Mobile taps glyphs either way. If you picked a presentation before you knew that, you do not need a new story reason to reroll — you need controls. Community notes also mention burn marks on adult Sam if you enter the fire and fail to save Margaret. That fail-forward is not the Firefighter badge; it is a scar on the later nights.

What Sam can refuse

You can refuse to egg. You cannot always refuse Billy’s egg. You can throw a rock at Billy and become Inadvertent Hero. You can run inside and become a news-cycle hero. You can pick only "..." and earn Silence. You can click subtitles and chase Speedrunner. None of those require a stat sheet. Sam has no swords, no pets, no codes. Codes stay empty because Sam is not a tycoon avatar.

In the Fun Dungeon, Sam is the one who wakes up first with a knife. Cutting your own ropes is assumed. Cutting Billy’s is the friendship test. Throwing at Kevin is the justice test. Walking into the fire is the death test, with Rescued as the exception if you stayed clean in 2003. Matrix: all endings.

Sam and the others

Pacifist Sam still calls Kevin a friend while Billy rages. Team Kevin Sam leaves Billy in the same kind of fire Billy caused. Rescued Sam wakes up to Nurse Adams and a tape. Firefighter Sam talks to a reporter about being scared and going in anyway. ??? Sam opens a door on Steven and receives a To Be Continued instead of closure.

If you are hunting 100%, Sam is the constant across eight-plus files. The ending path tool is literally a list of Sams you have not been yet. Rank which of those Sams you respect on the endings tier list.

Practical first file

Play a talking Pacifist. Learn the house. Then decide whether this Sam is a firefighter, a rock thrower, or a fragment thief. Do not install an executor to “main Sam harder.” Scripts will not give you a better protagonist. Official listing: links. Nights: walkthrough. Badges attached to your inventory, not to an RPG class: all badges.

Sam is not a streamer you can add. Server size is 1. The Players hub is a cast list, not a leaderboard.

One more practical note for 100% hunters: Sam’s inventory on Roblox only stores badges, not knives or fragments. If a run feels “stuck with the wrong Sam,” you did not brick a class — you picked a prologue that deleted later nights. Rejoin and pick File C or File B from the ending path tool instead of hunting a hidden stat screen that does not exist. That extra join is cheaper than rereading every night of the walkthrough looking for a gear slot.

FAQ

Frequently Asked Questions

Quick answers for endings, badges, and first-run choices.

Does Sam's gender change endings?

Plots stay the same. Firefighter QTE difficulty changes. See Future Firefighter.

Can Sam die?

Yes. Perished, and some failed basement attempts. Rescued is the hospital exception if you did not help egg.

Is Sam friends with Kevin?

Pacifist Sam says so. Other boards treat Kevin as the enemy. Character: Kevin.

Is there a Sam build?

No gear loadout. Choices only. Use the ending path tool.