Guides

Kevin Game Map Guide

How to read the grass, arches, and water the listing actually shows.

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Savanna Map Guide

Kevin Game’s public art is sparse on purpose: Kitty Makes Games shipped one landscape thumbnail and a stone-formation icon. Those images are still the best unofficial map we have until the studio names biomes. This page translates that art into how you should move. Pair it with how to survive or play as Kevin.

We will not invent cave systems, named POIs, or a fake callout sheet. If a YouTuber labels “Kevin’s Castle” on a copy place, ignore it unless it matches place 73684184132617.

What the official thumbnail shows

  • Foreground grass. Low cover. It hides crouches from a lazy camera, not from a hunter who looks down. Do not trust grass as a full hide.
  • A rock arch over a path. The arch is the map’s door. Survivors use it to break line of sight. Hunters should hold the exit angle, not the entrance the survivor just used.
  • Blocky trees clinging to the left of the arch. Vertical clutter. Useful for a camera break, bad for a long camp because the silhouette still reads against sky.
  • Water and a far shore. Bright, flat, exposing. Cross it at a point, do not live on it.
  • Distant stone masses and a second arch. The map is a field of landmarks, not a single arena pit. If you only play the spawn arch, you are using 20 percent of the place.

The icon is a closer look at standing stones — stacked gray columns on grass with ocean behind. Treat tall stone as a compass. If you can see the columns, you can call a direction without a minimap the studio may not have shipped.

Callouts you can use in week one

Until official names exist, use plain language in chat:

  • Arch (the one you can see from spawn versus the far one)
  • Water / shore
  • Tall stones
  • Tree cluster
  • Open grass

That is enough for a 12-player lobby. Fancy names help only if everyone watched the same video.

Survivor routing

Spawn → nearest LOS break (arch or tall stone) → turn → second landmark that is not water. If the hunter commits to your first break, you already have a second piece of stone to hide the next turn. Do not chain arch → water → same arch. That loop is a farm. Ranked: survivor tier list.

Hunter routing

Spawn read → wide loop along shore or tall stones → collapse on the first scream / chase stinger. Hold one arch from the side. After a kill, skip the next nearest body and check the far landmark, because split survivors went there on purpose. Ranked: Kevin tier list.

Lighting and time of day

The published shots are hard daylight, high contrast, blue sky. If a patch adds night or fog, this page will update via the changelog. In daylight, dark avatars read better on grass and worse on water; bright avatars are the opposite. That is a lobby-composition problem, not a settings cheat.

Copies and wrong maps

Search results mix this title with story-horror Kevins and other 1vAll maps. Confirm creator Kitty Makes Games and the savanna art. A mall map or a house interior is not this listing.

First round: getting started. Controls: controls. Checklist: round checklist. Official join: Kevin Game on Roblox. Group: wiki/group.

Learn three landmarks and you are already ahead of a lobby that only knows “run.” The map is the feature. Treat it that way until the studio ships a labeled HUD.

Why this geography punishes both sides

Open fields look simple on a thumbnail and play mean in a chase. Survivors have nowhere to “lose” Kevin unless they actually change heading after a stone. Hunters have nowhere to “mindgame a pallet” because there is no pallet — there is grass, a door-shaped rock, and a bright lake. That is why this page exists as a guide instead of a pretty gallery: the art is the layout.

If a future patch adds interior caves under the tall stones, we will split this article. Until then, do not memorize a fan-drawn sewer that is not on place 73684184132617. Play the landmarks you can see from the official shots, then add private notes from your own rounds. That loop — public art, then personal callouts — is how week-one maps actually get learned.

FAQ

Frequently Asked Questions

Quick answers for codes, 1vAll hunts, and the real listing.

Are there named locations?

Not officially. Use arch, water, tall stones, trees, open grass until a patch names them.

Is this map indoor?

Public art shows an outdoor savanna. If a live round loads a house, you joined the wrong place.

Where should I go first as survivor?

A line-of-sight break that is not the same rock as five teammates. How to survive.

Will you add a drawn map?

If the studio publishes one or the layout stabilizes. We will not fake a floorplan.