Kevin Game Kevin Hunter Tier List
S-tier is a wide first loop. D-tier is tunneling one runner forever.
This board ranks hunter habits for the Kevin role. There is no published killer roster, so we rank patterns. Context: play as Kevin, Kevin, map guide.
S — default hunter plan
- Spawn read, then a wide first loop along shore or tall stones. Punish stackers, then leave the empty crater.
- Helper check after a hit. Week-one lobbies send the friend in immediately.
- Hold an arch from the exit angle, not the hole they just used.
- Collapse on noise, do not celebrate in the open. The rest of the lobby is relocating.
A — strong when you have the camera
- Cut the water landing instead of swimming the chase.
- Two-landmark pressure per minute so the field never feels safe.
- Leave a dead clump to visit the quiet quadrant. Split survivors think they earned that quiet.
- Tap extra HUD buttons once so you know if a lunge or sense exists. Controls.
B — works, leaks pressure
- Long chase on a good runner if you already tagged the rest. Otherwise you are farming content for them.
- Re-clearing the same arch because it worked. They moved.
- Emote after a kill in a still-full lobby. Time is the resource.
C — week-one traps
- Tunneling one survivor across the whole shore while objectives finish behind you.
- Camping a single crater as a personality.
- Ignoring the HUD if the round is timed or object-based.
- Mirroring the survivor’s route through every arch. Flank the stone.
D — stop
- AFK hunter. The lobby waits, then reports.
- Executor ESP / fly. Scripts.
- Buying a pass on a copy map to “unlock Kevin.” No public passes on the real listing.
- Rage-requeue without changing the first loop. You will lose the same way.
Using the board
If your hunter games end with four people untouched, you lived in C. Next round invert: start far, collapse in. Pre-round: round checklist. What survivors are trying to do to you: survivor tier list.
No code will move you from C to S: codes. No badge tracks hunter MMR: there are no badges. The changelog is where a real kit would appear.
Play Kevin as a clock. S-tier is not a highlight swing, it is a patrol that makes splitting expensive. That sentence will still be true after Kitty Makes Games names the abilities.
Score the hunter round like a coach
Count how many unique landmarks you touched before the first down. If the answer is one, you camped. Count how many helpers you looked for. If the answer is zero, you tunnel-visioned. Those two numbers explain more losses than “they were sweaty.” Put the numbers on the round checklist hunter card next time. Then read survivors so you remember why they peel to the far stones on purpose.
What would actually move a rank
A published lunge, a trap, a sense ping, or a second hunter kit. None of those are in studio docs today. Do not move tunneling to S because a short showed a one-shot. Do not move camping to A because one crater worked on noobs. This board is for the live listing, not for a montage. When updates names a tool, we will insert a row. Until then S remains patrol plus helper check, and D remains injectors and copy-place passes. If you only remember one line from this board, remember the wide first loop. Everything else is a footnote on that loop. Pair it with the map guide so the loop actually hits stone and shore.
Frequently Asked Questions
Quick answers for codes, 1vAll hunts, and the real listing.
Is tunneling ever S-tier?
Only to finish an already isolated runner. Full-map tunnels are C.
Should I wait at spawn?
If they stacked, take the gift, then loop. If they split, you wasted the first twenty seconds.
Where is the killer roster?
Not published. Role page: Kevin.
Do scripts change tiers?
They are D and a ban. Executor safety.